Project

/ expereince design

Gamification in Retail

helping quick-serve restaurants bring more fun into service roles while increasing performance efficiencies

Project Scope:
  • Discovery
  • Journeymap
  • Work flow
  • Wireframe
  • Visual Design
  • Prototype
Desired Outcomes:
  • Promote engagement and fun with crew members across stores and franchises
  • Increase overall store performance through crew engagement and incentives
Assumptions:
  • The desire to achieve drives productivity
  • Game-based engagement makes work more enjoyable through rewards, gratification, motivation, & feedback

90%

of employees are more productive when they use gamification.

48%

increase in employee engagement with game-based motivation. 1

70%

of Forbes Global 2000 companies use gamification to boost retention, engagement, and revenues.2

PROJECT ENGAGEMENT / 4 months

CONSULTING TEAM (project202)

  • Account Exective
  • Project Manager
  • Experience Design Director (Ned Cannon)
  • Product Designer
  • Product Designer

CLIENT STAKEHOLDERS (HME)

  • General Manager, HME Drive-Thru Division
  • Program Manager
  • Product Manager
  • Development Team
Key Personas:
Project

CREW MEMBER (rotating roles / teams)

“I’m hoping to enjoy the next 4 hours.”

  • 52% women, 48% men, average age 27yo
  • Large % of crews composed of high school PT workers covering variable roles
  • Typically a “first job”, could work in multiple roles and locations in same city/region
  • Responsible for predictable, quality service at efficient work rate

Project

LOCATION MANAGER

“The more cars we serve, the better our daily numbers and my paycheck looks .”

  • 46% women, 54% men, average age 38yo
  • Career QSR Managers can manage multiple locations
  • Responsible for staffing, shift management, overall quality of service and productivity
  • Could work in multiple locations in same region, typically under same franchisee

Project

LOCATION / FRANCHISE OWNER

“I bought these restaurant fanchises to make money.”

  • 34% women, 66% men, average age 44yo
  • QSR Franchise Owners typically own and operate multiple locationS
  • Responsible for overall operational management and profitability of location[s]
  • Responsible for predictable, quality service at efficient work rate

ENVIRONMENT / FORM FACTOR

CREW MEMBER (rotating roles / teams)

Crew workers on feet and moving from station to station in busy fast food environment

No access to computer terminal with keyboard, mouse or interactive display

Crew is permitted mobile phones during breaks

Visual display limited to standard resolution screens located above head and out of view from store guests

Project

Game Theory Research + Feature Development

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Design Execution

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Project

Overview Videos

video

Achieve Goals, Earn Awards

video

Drive-thru Smack Talk

video

Real-Time Feedback

© 2024, Ned Cannon Design